THE SHAMAN IS HERE

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SUPERNATURAL GRAPHIC NOVEL SHAMAN SUMMONS COMEDY FROM BEYOND THE GRAVE

In what editor Andrew Carl calls, “perhaps the greatest comic ever about a single father necromancer,” New York writer Ben Kahn and Barcelona artist Bruno Hidalgo have teamed up to bring their debut creator-owned graphic novel to stores.

In a universe populated by superheroes and megalomaniacal villains, death is nothing more than a temporary nuisance. A hero makes a noble sacrifice only to come back seven months later thanks to an implausible story contrivance. But what if resurrection was the domain of one, unpredictable man? That is the question Shaman seeks to answer.

Shaman collects five chapters of witty and wild adventures in an urban-fantasy setting. Comicosity writes, “Shaman will stretch the limits of your imagination and provide a poignantly sharp and thoughtful presentation on superhero absurdity that fans of Constantine and The Venture Brothers will be easily drawn to.” Ben and Bruno set the Shaman and his adoptive family against an imaginative array of villains, from skeletons and space heroes, to zombies and baseball monsters. Shaman is a gleeful dismemberment of superhero tropes that follows the one man in control of superhero comics’ infamous revolving door of death.

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Now, Locust Moon Press is ready to unleash this creation upon the world. Shaman is available in stores everywhere. The 132-page graphic novel features art by Farel Dalrymple, Alice Meichi Li, Rob Woods, JG Jones, James Comey, and Jim Rugg.

Kahn imbues Shaman with energy and wit. He crafts tales of imaginative characters on mind-bending adventures. And it is in Hidalgo’s deft hands that the book comes alive. Thanks to Hidalgo’s unique style, Shaman bursts at the seams with charm and character.

Shaman is available now in stores (DIAMOND CODE JUL151468), through www.locustmoon.com, and via the spirit realm.

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Bruno Hidalgo is a Spanish illustrator and cartoonist. He’s the co-creator of Shaman and has had his work featured in Dark Horse’s Once Upon A Time Machine.

Ben Kahn is a New York based writer. He is the co-creator of Shaman and a writer on several mobile adventure games. The graphic novel represents Ben’s comic-making debut.

Ben Kahn is available for interviews and press appearances. Contact him at kahanartist@gmail.com or 203.644.2522.

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Trade cover by Farel Dalrymple

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Issue 1 cover by Bruno Hidalgo

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Issue 3 cover by JG Jones

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Issue 5 cover by Jim Rugg

Awards and Onwards

So… it’s a bit of a heady time here in the land of the Locusts.

Andrew went to San Diego, and came back with these things:

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Those globes are actually spinnable, and the base is made of solid wood. But beyond even their fine craftsmanship, these objects also have symbolic value. They are Eisner awards, assigned by a jury of our peers, recognizing the transcendent beauty and Herculean it-takes-a-village communal effort that is LITTLE NEMO: DREAM ANOTHER DREAM.

EISNER winnerOur collective labor of love was recognized as BEST ANTHOLOGY, and Jim Rugg’s gorgeous work on the package was singled out for BEST PRODUCTION DESIGN.

We’re humbled. So much dedication and care went into the crafting of the 118 beautiful pieces contained in this collection. And we couldn’t be prouder to be behind one of the projects spearheading this surprising and splendid Winsor McCay revival – between our anthology, IDW’s RETURN TO SLUMBERLAND mini-series, Taschen’s complete Little Nemo reprint, and Katherine Roeder’s academic work WIDE AWAKE IN SLUMBERLAND, our man was the recipient of, count ’em, eight Eisner nominations and four Eisner awards. These are some pretty voluminous coat-tails, and we’re riding ’em in good company, hanging on for dear life.

Voting open through August 31, 2015Then we turn around the next week and find that LITTLE NEMO: DREAM ANOTHER DREAM has been nominated for two Harvey Awards, (BEST ANTHOLOGY and SPECIAL AWARD FOR EXCELLENCE IN PRESENTATION; voting open till 8/31), and Locust Moon Press was nominated for a Philadelphia Geek Award for COMIC CREATOR OF THE YEAR. The accolades for this beautiful book are coming faster than we can tweet about them. It’s a remarkable thing, to see the spectacular work and incredible passion of so many visionary cartoonists recognized by their industry and their colleagues.

BUT – lest you think we’re resting for even a moment on our laurels – we thought we might take this opportunity to give you a glimpse of what we’re working on.

Friends, this is the calm before the storm. All spring and summer long, we have been planting seeds.

Soon – the harvest.

Here’s what’s coming from Locust Moon in the next three months. Gird yourselves, comic lovers.

LITTLE NEMO’S BIG NEW DREAMS

LittleNemo_Toon_CoverWe’re pleased and honored to announce the newest incarnation of our seemingly endless Little Nemo revival project: we’ve partnered with TOON BOOKS, Francoise Mouly’s remarkable comics-for-young-readers imprint, home of beautiful children’s books by Art Spiegelman, Jeff Smith, and Neil Gaiman, to create a miniature, abridged edition of our ginormous compendium.

Gorgeously designed by Francoise herself, edited by myself, Chris, and Andrew, and featuring an introduction in comic strip form by none other than Art Spiegelman (!!!!), this beautiful new book is our attempt to create some version of our dream-tome fit for libraries, schools, backpacks, picnics, and budgets without room for triple-digit literary line items.

Due for release on September 1st, this edition is a sparkling treasure smuggled out of Slumberland while everyone was distracted by the cacophonous pomp of the LITTLE NEMO: DREAM ANOTHER DREAM parade.

Some great early reviews of LITTLE NEMO’S BIG NEW DREAMS are already in from ICv2 and Kirkus.

SHAMAN

Shaman_Vol1_coverThis is a project that’s been bubbling away on Locust Moon’s most favored back burner for a couple years now, and it’s finally come to a boil. Ben Kahn and Bruno Hidalgo’s gleeful dismemberment of superhero tropes marks the long-form debut of two top-flight storytellers and one bitingly brilliant comics-making team. Ben and Bruno’s sharp, nimble, contagiously funny creative vision is about to be loosed on the world in the shape of a charming supernatural saga that’s sure to leave readers enraptured and hungry for more. In the never-ending battle between good and evil, the door between life and death swings both ways – and Shaman’s the asshole with the key.

SHAMAN: Volume One, featuring special appearances by the likes of Farel Dalrymple, Jim Rugg, and J.G. Jones, will be in comic shops everywhere October 15.

Make sure your store gets it! Diamond order code JUL151468.

QUARTER MOON: IMPRACTICAL CATS

Yes, this is a whole issue of Quarter Moon about cats. Mostly this cat…

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QM6_cover…but a lot of other cats too.

Our little quarterly-esque comics anthology is growing up, pouncing into the future with its wildest, prettiest and most ambitious iteration thus far. Featuring a cover by Lisk Feng and artwork and stories from a lineup of ringers including Paul Pope, Farel Dalrymple, Dean Haspiel, David Mack, Bill Sienkiewicz, Ronald Wimberly, and many more, this celebration of our furry friends prowls and purrs like the fine feline she is.

The sixth volume of QUARTER MOON will hit shelves by November. Our hope is that the slow boat from China gets it here in time to debut this creature at Comic Arts Brooklyn.

PROMETHEUS ETERNAL

We’ve been keeping this one a semi-secret outside of some slightly obnoxious vaguebooking, but goddamn. We’re just too excited to hold back any longer.

We’re teaming up with the Philadelphia Museum of Art (you know, from Rocky?) to produce a comic book companion to their upcoming WRATH OF THE GODS exhibition – a show featuring representations of Prometheus throughout history, including works by Rubens, Michelangelo, and Titian.

How do you answer the call to arms that comes in the form of a collaboration with one of the greatest American art museums, in a show featuring a number of old masters?

You recruit a lineup of the greatest cartoonists in the world. Our PROMETHEUS ETERNAL comic will feature illustrations and stories adapting the Prometheus myth by creators including

GRANT MORRISON
DAVE MCKEAN
LISK FENG
BILL SIENKIEWICZ
PAUL POPE
ANDREA TSURUMI
DAVID MACK
JAMES COMEY
FAREL DALRYMPLE
YUKO SHIMIZU

We’re bringing the visions of these incredible storytellers into a context in which it deserves to be seen: among other great works of art history. If our crazy plan works, this book will be the first of many, and this partnership between Locust Moon and the P.M.A. will mark the beginning of a beautiful friendship.

A little taste, courtesy of McKean…

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UPDATE: And now, Bill Sienkiewicz’s cover!

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THE WRENCHIES by Farel Dalrymple

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OK. Listen: great art is a knife that cuts the material universe open, allowing truth to bleed through the gash. But in order to incorporate a vision of the unknowable into our prosaic world, in order to make it manageable, we have to restrict the flow. So our job as readers is to heal the wound, close the gap. In the magical exchange of storytelling, we are the spell-breakers. We kill the enchantments with our understanding and satisfaction. We close the portals that the great knives open. The scars that are left behind form topographies that we use to map our own artless lives.

This is why you can devour some airport pot-boiler with such immense pleasure and then never think of it again — the spell is simple, and you can unknot it in mere hours, drink up its easy magic like it were Jamba Juice. When it’s done, it’s gone without a trace. There’s plenty of value in that — the world needs easy magic. But the best art refuses to die. The greatest treasure is the riddle with no answer. There are worlds that only unbreakable horses will carry you to. There are wounds that will never heal — stories that we’ll come back to for the rest of our lives, trying in vain to decipher and define.

I cannot kill the magic of THE WRENCHIES, and not for lack of trying. After four readings it hasn’t stopped working its strange will on me. I still see the terrible light shining through its bloody cut. And so my task of explaining it to you is impossible. This book’s majesty is so humbling to me, so much greater than the sum of its ink-and-paper parts, that I cannot write about it without sounding like a manic off his meds. So consider this fair warning: here there be lunatic rantings from a baffled brain and a book-addled heart. That, and spoilers too.

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Farel Dalrymple is a good friend, a collaborator and a regular contributor to Locust Moon Press projects, so I am biased in favor of his always-transcendent work. And I was moved by watching him struggle for years to finish THE WRENCHIES — to create, without compromise or cowardice, the exact mind-bending masterpiece that the clamoring synapses of his imagination were demanding of him. It wasn’t easy or pleasant, and there were times, long after every deadline had faded and vanished into the rearview mirror, when it loomed so big and dark and amorphous that it seemed like it might never be done. So while I admit that my enthralled love of this earth-shattering graphic novel is enriched by having watched my friend labor through its difficult, often painful birth, I don’t think I was privy to anything that isn’t etched into the story as plain as day.

Because THE WRENCHIES, behind the scrim of its impressively imagined universe, its byzantine plot and rich, complex mythology, is an act of excruciating love, an outpouring of obsession and honesty and damaged, wishful kindness. Beyond the blood and thunder, underneath its impenetrable genius and forbidding ambition, it’s a book about the longing for communion, the fear of being lost and alone. It’s a tender, achingly sincere story about the desire to connect, and a document of its own joyous & troubled creation. It’s the book where a great cartoonist becomes truly, spectacularly himself, and the book where you can watch him fall apart. THE WRENCHIES isn’t really a book at all. It’s an invocation. A transmission. It’s the best way that Farel Dalrymple knows how to love you.

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But hey — I guess I should get around to telling you what the story’s about. Technically I suppose you’d say that it’s a fantastical dystopian YA adventure, that hottest and most zetigeisty of literary genres. At least it’s being marketed as one. In a wrecked future overrun by the demonic Shadowsmen, children are the sole survivors. They live in abandoned squats and underground lairs, banded into gangs, struggling and scraping to survive. The story follows The Wrenchies, the toughest and noblest ragtag kid-militia out there.  We hop into their tale in media res, as they move through the desolation bickering, bonding, trying to keep their shit together and fighting for their lives.

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Simple set-up. But the primary narrative is just a skim across the surface of a bottomless ocean. Like the rest of Farel’s books, THE WRENCHIES is packed to the gills with mini-plots that go nowhere, brilliant ideas thrown away into the gutters of panels, mysteries that are never solved, whole worlds of feeling, of triumph and tragedy and yearning, suddenly evoked and then immediately abandoned. And while this may be an aesthetic strategy — a calculated attempt to immerse the reader in a chaotic universe and rivet her with disorientation — I choose to view it as a built-in feature of Farel’s storytelling. I think that his worlds and mythologies are so real to him, so thoroughly developed and organically, alchemically alive that he’s not fully aware that we can’t see them too. These stories are unmarked maps: invitations to explore, to play, to root around in this marvelous wreckage. Farel doesn’t ask you to read; he urges you to dream.

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Though the incredible care that goes into the artwork and the immersive thoroughness of its imagined universe are apparent from page one, its not until the third of the book’s six chapters that its breadth of scope and horizon-wide vision start to become clear. Hollis, the book’s most memorable and iconic character, doesn’t make his entrance until page 109, when a set piece of true bravura storytelling cuts abruptly away from the apocalyptic narrative to sweep us into the life of a kid from our recognizable, mundane modern world, and in thirty-six pages that rush by like a series of dreams, plunges us so deeply into his troubles and his naive, damaged hopefulness that he immediately takes over as the protagonist of the book.

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You can’t help but love this chubby, blushing boy in his home-made superhero outfit, and you can’t help but pity him for his spiritual anxieties and his sweet, helpless brokenness. This weird left turn in the story, this little diversion into a strange kid’s normal life swings with exhilarating momentum and emotional verisimilitude through humiliation, triumph, and heartbreaking sadness, and by the end of the chapter you’re so fully absorbed in Hollis’ story that you’ve sort of forgotten about the apocalypse and the Shadowsmen.

So you’re hanging on for dear life when Hollis is transported (via the authorial portal of a comic book) into the terrible beauty of THE WRENCHIES’ futuristic hellscape, and embraced as a hero and brother-in-arms by The Wrenchies gang, who often murmur encouraging things like, “It’s OK Hollis. Everybody thinks you’re cool!”

Because the Wrenchies’ truest and most insidious enemy is despair itself. They huddle together (“I like the nights best because we sleep in a force field,” Hollis heartbreakingly narrates), a human outpost against the horror of isolation that the ruined world itself seems to embody. “The very air out here seems to imbue everything with failure,” one character says, and the moments of violence and terror seem an almost welcome respite from the vacant weariness and gathering quiet that begins to settle around our heroes like a blanket of ash, slowing their slogging quest nearly to a standstill.

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And what is their quest? To kill a man named Sherwood Breadcoat, who proves to be the linchpin and Rosetta stone of this whole perplexing, shrouded mess of myth and magic.

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Outside of his starring role in its opening sequence, Sherwood mostly haunts the corners of this story — in references from other characters, little bits of his history and relevance bubbling up here and there —  through his strange music, crackling everywhere out of mysterious radios. You can tell that his significance is heavy, and that he’s somehow bound up in the DNA of THE WRENCHIES, but he’s always just off-page, lost in the panel gutters, another one of this book’s endlessly tantalizing hints and ciphers.

Until the final chapter, when he takes the story by storm in another sequence of stunning ambition and narrative energy, identical in length and similar in format to the Hollis sequence from chapter three.

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Unstuck in time, we hurtle through the strange and tragic life of Sherwood Presley Breadcoat as it oscillates between the fantastical and the mundane — through stints as a space adventure, an art student, a junior spy, a government functionary, a warrior-priest of the arcanum… and finally, a cartoonist.

Sherwood seems to be a sort of personified sigil linking our reality to the multiverse of terror & beauty that spills out of every corner of this book, and his obligation to keep the world safe from the Shadowsmen weighs heavy and harrowing on his narrow shoulders. He tumbles, damaged and spiritually hungry, through the epic and the enervating alike, always looking for his long-vanished brother Orson, doubting and increasingly hating himself, trying in vain to keep his shit together. Concerns about the fate of the world are juxtaposed against petty, relatable worries and anxieties. (“Oh God, what a creep and an asshole,” he thinks about himself after an awkward encounter with a woman on the subway. He worries about wasting too much water in the shower.) Sherwood is where the obligations of the mythic hero meet the grating, frayed neuroses of a self-loathing modern man, and the confrontation is spectacular, bizarre and heartbreaking.

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After decades of fighting & fleeing, hiding & plotting, a thirty-something Sherwood hits on his big plan. It’s an act that demands every ounce of magic that he can summon and then some, and as the breakneck narrative of his life twists and torques, we see the toll that it takes on him: how badly he gets lost on his quest, how horribly he hurts himself, how slowly and inexorably he gives in to the despair. “The protective spells around Sherwood’s apartment begin to weaken because of all the time he spends feeding his own concept of pain.” Yeah. That sounds familiar.

Worst of all, due to the head-spinningly asynchronous narrative structure of THE WRENCHIES, we know as we watch all of this that odd, brutal stuff that his furious efforts are doomed to failure, that the enchantments in his blood and the formidable powers of his imagination will become the dark engine that dooms the world. This is THE WRENCHIES in its purest form — a dangerous and worrisome collision of playful, childish fantasy with a hard-won adult knowledge of how hard and weird the world is, how deep the dark can be, how lost you can get. How far astray you can follow your own heart.

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What we’re witnessing amounts to a desperate summoning, an act of sorcery beyond the wizard’s considerable means. THE WRENCHIES wants so badly to pull you into its world, even as its world is collapsing. By the time Sherwood reaches the end of his journey, haggard and drunk and disconnected, lost in a haze of drugs and booze and self-pity, having torn himself apart in a desperate attempt to perform one last great spell, he’s bereft of all perspective and hope.

The romance of his great sorcery has become a thwarted metastasis, a black magic of abjuration and annulment. As all the pipes and passageways of the obsessively diagrammed world of the Wrenchies plug back into one another, loop around and bite back down on their same old weary cycles, this huge and dizzying world begins to contract like a python around its prey.

Finally, as the stability of the story’s diegetic reality holds on by the thinnest of threads, it begins to feel that Sherwood is the source of everything — all pain, all hope, all magic, all beauty and hatred and decay. The many worlds of THE WRENCHIES are just a pile a broken glass, looking back in glinting shards at their creator and perceiver. Universes, real and fictional, are only mirrors. They reflect back exactly what you put in. Sherwood put in everything; so did Farel. And they both reaped the whirlwind.

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This bizarre and brilliant book, at its ever-shifting center, is a flight from loneliness and despair. Its most heartbreaking ambiguity is that you never really find out whether Sherwood’s gambit worked, whether his obsessive mesmeric fixation on the beauty and value of this ruined world is an source of salvation or self-destruction. All you know is that this stunning, titanic work is there now, awe-inspiring, maddeningly incomplete, beckoning you back for a second, third, and hundredth reading, looking for the same indeterminate truth that its fictional and actual authors broke themselves trying to  trans-substantiate.

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Look: it doesn’t take the world’s closest reading or a profound knowledge of Farel’s favored sartorial choices to realize that Sherwood the sweater-clad cartoonist is some kind of authorial avatar. And it doesn’t take much knowledge of his religious upbringing to guess that the life of Hollis is memoir of a different sort.

Farel approaches the cryptic autobiography of the Sherwood & Hollis sections, the dual pillars of this story, with a devastating truthfulness, channeling the powerful currents of fear and faith and hubris and failure that went into the making of this, a book that took five and a half years to craft and swelled to double its intended size. I’m not psychoanalyzing here — Sherwood’s great magical struggle in this story is a struggle to finish drawing a comic book called THE WRENCHIES. It’s shamelessly, fearlessly on the nose. “The biggest flaw in Sherwood’s complicated plan was wasting years drawing a comic book. It took him too long to do all that drawing.”

You don’t expect, at the climax of this timey-wimey interdimensional sci-fi epic, to encounter this sort of unadorned self-exposure and emotional nudity, and you aren’t prepared for it. This brilliant cartoonist, in whose sure hands you’re carried, on whose ocean of vision you’re buoyed, is wondering what the fuck he’s even doing — if there’s any point to any of this. It hits you in the chest. In a fantastical story filled with well-executed tricks and brilliantly deployed tropes, you don’t expect the author to reach his hand through the page like a drowning man, begging to be pulled free.

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I think that one of the reasons we read is to practice love. In the safety of our own private homes and our own private minds — both the mind that creates and the mind that receives — we can love without reservation, without fear, without filter through the complex defense mechanisms that protect us by governing our chaotic real-world interactions… the protective spells around our apartments. For a certain bookish sort, this is the truest way of showing who we are — through secret codes and marked-up maps, with sigils and cartoons and inkblots, with wordplay, encryptions, strange punchlines and silent music.

Which brings us back to where we started: to the other side of our role as readers. When we try to break the spell, like I’ve been doing here with relentlessly clumsy analysis and explaining, we are asserting our magic over a story’s, trying to subsume its spiritual energy. Our lust for stories is destructive, wild and hungry. When it swallows a work, the music dies. We cut our connection to its author, hang up the spectral telephone.

But when a story is huge and indestructible, when it draws from a depthless source of internal life and unutterable truth — when its creator hides nothing, sells you nothing, is willing let you ride along in his glorious vast lostness, his fear and confusion — it absorbs our little cantrips and counter-spells as easily as the ocean absorbs a skipped stone. To my awe-struck judgement, the spell easily holds. You can connect to this beautiful book with your whole heart, and yet its power persists. The Wrenchies’ paper universe is as real as ours. Realer, maybe. And we are the lucky readers, spell-breakers turned supplicants, who get to lend it its sustaining magic. That magic is called love, and it’s the only substance stronger than the despair.

It’s OK, Farel. We all think you’re cool.

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– Josh O’Neill

SPXcellent

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SPX

SPX, it seems generally agreed, is the most fun weekend of convention season. So much more than a small press marketplace, it’s a celebration of comics with a quirky character all its own. Our time in Bethesda was filled with booze and belly laughs, as we caught up with old friends, sold a veritable buttload of comics, and even busted out some serious dance moves.

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Andrew Carl, Rafer Roberts, Dave Proch

Oh, and also, we debuted LITTLE NEMO: DREAM ANOTHER DREAM.

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Sean getting his Nemo signed by Andrea Tsurumi (right page)

After two years, we finally had books to sell. It felt almost surreal. Having spent so much time with these beautiful pieces, having bickered & bonded over every page placement, every design element, having written endlessly about McCay and Little Nemo, having given interviews to any & all who would interview us, having generally turned ourselves over the last eight months into single-minded Nemo-making-and-promoting machines, here we were for the very first time with copies of the book to put into people’s hands. DREAM ANOTHER DREAM has attained such a giant status in our minds, as a tribute and collective effort and crowd-funded passion project, that it’s easy to forget that in the end, it’s a book. You can buy it if you want it. It’s up to you.

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Alexis Ziritt admiring those insane colors on his Nemo page (right)

We didn’t have many copies — there are only 50 in the US at the moment, having been overnight shipped and smuggled across the border at great expense and vague legal peril. We’ll be parceling them out over the our hectic convention schedule (come see us at Rose City in Portland, MICE in Cambridge, APE in San Francisco, and NYCC in NYC!), a few at a time, to tide you all over until the LOCUST MOON COMICS FESTIVAL, when we should have our bulk shipment in stock and we can sell them freely and – even more importantly – begin fulfilling the rewards of our beloved Kickstarter backers.

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Jen Tong seeing her Nemo page for the first time in print

But that’s getting ahead of ourselves. Here we were with 18 (quickly sold out) copies of this majestic creature, on the lushly-carpeted floor of one of the best and most exciting comics conventions in the world. We were tabling with our old pals & brothers-in-arms (and Nemo contributors) Farel Dalrymple and Jasen Lex, which gave our booth a grandeur and a comics firepower befitting the glorious book we were debuting. We thought we were making good sales, but Farel blew us away — there wasn’t a moment all weekend when he didn’t have a long line waiting for him to sign copies of THE WRENCHIES. The way our tables were combined, I think a fair amount of confused people thought that Locust Moon was THE WRENCHIES’ publisher. I sincerely wish we were. It’s one of the greatest comics of all time.

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Farel making his mark on a soon-to-be-epic copy of Nemo…

We discovered when inspecting the SPX floor plan that, including the two fine tablemates just to our left, 26 of the book’s 140 contributors were exhibiting at the show. So Andrew made heavily annotated maps marking each of their locations, and we sent the proud new owners of LITTLE NEMO: DREAM ANOTHER DREAM off on scavengers hunts to get as many signatures as they cared to or could. I jokingly offered a free prize to anyone who got all 26. A constant sight on the show floor throughout the weekend was people stalking from booth to booth with an unwieldily gargantuan book under one arm and a marked-up map held aloft with the other, like some kind of alt-comix version of The Amazing Race. When a number of people returned to the table with every contributor checked off, I had to figure out what the hell kind of free prize I could offer them.

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…Rawn Gandy adding to the now well-scavenged set of signatures

SPX has always been a youthful show. For all the incredible comics luminaries they always have on hand, it’s always been the show where people are most excited about handmade books and self-published minis. It’s a show that thrives on New Comics Energy, and we couldn’t have been happier to contribute to that influx of medium-sustaining novelty with an unusual and unlikely project of our own. (Many thanks to Warren Bernard for helping us make this magical weekend happen.)

As usual, half of the reason for the glory of SPX is due to the Bethesda Marriott Hotel, whose comfy confines are given over completely to the endless array of misfits that we call a comics industry. It’s more than just a con venue — it’s the eye of the storm, for one brief weekend this one building is the center of the comics universe. You exhibit there, you drink there, you draw there, you sleep there. (You eat elsewhere and abruptly realize there’s such a thing as outside.) By the end of the weekend it feels like home. I’m not sure Jesse Reklaw ever put on a pair of shoes. To the maids and bellhops it must be kind of like going to the zoo, if the animals were all inside of your house. Their hospitality was stunning, and can in no way be attributed to the eight bazillion dollars they generated in overpriced drink sales.

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Ben Sears, Andrew MacLean, Chris Stevens, Aaron Conley, Zack Soto

This SPX was heavy on the social events, from the Ignatz awards (whose many unfamiliar nominees were a welcome reminder that comics is bottomless, and we should all be reading more than we are) to the baffling spectacle of Simon Hanselmann’s wedding (we missed the vows, but walked in at the very end to see Simon making out with Gary Groth while a five piece brass band played All You Need is Love), to the SPX prom, facilitated and arranged by our own homegirls the Dirty Diamonds, which featured a jam-packed dance floor, an inspiring interpretive performance of Madonna’s Express Yourself by R. Sikoryak and Kriota Willberg, and this majestic photo, which should really be featured here at least twice and, even if the con were a total failure, completely justifies the weekend.

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SPromX

Fashion round-up: I wore a beautiful Nancy tie that Denis Kitchen gave me, a fact that I’m surprised hasn’t found its way into more post-con blogs and recaps. My own sartorial beauty was outstripped only by Tom Scioli, who was sporting french braids woven by the dirtiest of diamonds Claire Folkman, and Simon Hanselmann, who was wearing a wedding dress, which seems like cheating.

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Nancy

We scored a lot of amazing books and prints, including Dustin Harbin‘s NoBrow dinosaur leporello, Andrea Tsurumi‘s remarkable new YA sci-fi collab with Molly Brooks, Kelly Phillips‘ hilariously revealing Weird Al superfan autobio, and one lone copy of Ben Marra‘s storied, seemingly-always-sold-out TERROR ASSAULTER, which Dave, Andrew and I read aloud to each other while eating chicken nuggets in our hotel room. I’m pretty sure that’s how Ben intended the book to be enjoyed.

Oh SPX. I hope that thoughts of you will sustain us through the meat-grinder shit-show known as New York Comic-Con. You only get one chance to make a first impression. I’m glad that SPX was ours.

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Josh O’Neill, Andrew Carl

– Josh O’Neill

The Locust Moon Top 40: August 2014

40. FABLES vol. 20

Willingham & Buckingham’s seemingly-endless saga wends towards its conclusion, out of the darkness of its previous volume and back towards its heroic roots.

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39. REMAINDER by Farel Dalrymple

The tour-de-force cartooning in this WRENCHIES side story would make Moebius proud.

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38. KILL MY MOTHER

Jules Feiffer is one of the true architects of the comics medium — here, in his smoke-wreathed noir debut graphic novel, he shows that he’s still on top of his game.

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37. This D&D Audiobook

Let Ice-T and Dan Harmon (sadly, not doing his impression of Ice-T) and friends read Dungeons and Dragons to you. It’s…something special.

36. MEGAHEX

Simon Hanselmann’s weirdly sociopathic stoner gag strip MEGG, MOGG & OWL, collected here by Fantagraphics, is a stealth delivery system for some terrifyingly dark character studies.

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35. MULTIVERSITY #1

Bucking the shitty MOR trends of DC, shamanic comics mastermind Grant Morrison delivers a brain-blasting metacomic, with gorgeously detailed universes drawn by Ivan Reis. Surprising that the suits are letting the iconoclastic Morrison have this much fun with their precious continuity.

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Tuesday Tease

This week’s special TUESDAY TEASE goes out in honor of all those who’ve backed, supported, and spread the word of our insane LITTLE NEMO: DREAM ANOTHER DREAM Kickstarter campaign. We’re halfway through, and thanks to all the wonderful comics fans who’ve found us so far, we’ve raised an outright astounding $90,000!

Calvin Reid at Publishers Weekly wrote a great piece on the book & success of the campaign today, for which we unveiled another beautiful page from DREAM ANOTHER DREAM: CRAIG THOMPSON‘s! Craig (Blankets, Habibi) is a pillar of modern American cartooning, and one artist (among many!) that we are absolutely honored to have take part in this project. Here’s his page!

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Now, over on the Kickstarter site, I’ve written a lengthy update to give backers a look behind the scenes at what goes into something like this (and what we get out of it) from a financial standpoint, so go read that if you haven’t yet and are at all interested: https://www.kickstarter.com/projects/1576907254/little-nemo-dream-another-dream/posts/904343

The ultimate point of that post is to explain and announce our campaign’s brand-new STRETCH GOAL: if our campaign hits $125K before it’s through, we’ll be able to add on some beautiful new stuff to people’s rewards. A big bookmark from FAREL DALRYMPLE, a print of GERHARD’s majestic introduction to Slumberland, and an exclusively crazy 3D print of DENIS KITCHEN’s Little Nemo strip (colored by BOX BROWN)! Take a look:stretch125-bookmarks stretch125-prints

So that’s what we’re shooting for now. And we hope that everyone — current, future, and even never-backers who just care about cool things — will help us keep spreading the word about this book. On social media, in person, over fax and through plastic cup telephones. Let’s make sure everyone hears about this book now, when there’s a chance to get all this awesome stuff with it (if you haven’t seen all the rewards at the Kickstarter page yet, check it out — what’s pictured above is only the tip of the iceberg!).

– Andrew Carl

The Locust Moon Top 40: March 2014

40. DESTINO

This is what it looks like when Walt Disney and Salvador Dali sort of collaborate. Sure makes you wonder what could have come of a deeper partnership.

39. BASEWOOD

Another delicious fruit of the Kickstarter era. Never before would a work as personal and idiosyncratic as Alec Longstreth’s BASEWOOD have seen publication in such a beautifully produced oversized edition, a handsomely made book containing a flawlessly cartooned story of loss, survival and connection.

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38. GRAND BUDAPEST HOTEL

OK, so none of us have actually gotten around to seeing it yet. But we’re so happy to have more Wes Anderson in the world that we’re listing it anyway.

37. MONSTERS & TITANS – the BATTLING BOY art book

Finally, we can see BATTLING BOY artwork the way it deserves to be seen: BIG.

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36. This Terrifying Short Film

Watch if you’re sick of sleeping, and would prefer never to do it again.

35. New Wu Tang Album

They are pressing one single copy of their new double album, which will be sold to the highest bidder. Something tells me we won’t end up finding this one for $3 in the bargain bin of the Princeton Record Exchange, like we did with 36 Chambers in 1997.

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DELUSIONAL by Farel Dalrymple

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Nothing that Farel Dalrymple has ever done feels complete. From the oddball sci-fi drama of OMEGA THE UNKNOWN to the sweet-hearted downbeat whimsy of POP GUN WAR to the inverted stream-of-consciousness high fantasy of IT WILL ALL HURT, it all seems like a glimpse, a skim across the surface. Beneath the warmly inviting illustration style, the raw childlike whimsy tempered by flawless internal storytelling rhythms, each of these books contains undepicted depths and a spectacularly detailed private universe. Farel’s worlds are icebergs, and the comics themselves are just the bit that juts out of the water, the part that sailors can see.

One of his constant visual motifs is connection – his settings tend to crawl with plugs, pipes, wires, tunnels, speakers, drains, cables. And every portal – every manhole, every powerline, every side-door and burrow and off ramp, these conduits and byzantine pathways with which his work is compulsively filled – leads somewhere into some new story, some undiscovered country: a dirty joke, a harrowing secret, a hidden community, another world containing rituals and hieroglyphs and pocket dimensions of its own. Like in a Robert Altman movie or an Thomas Pynchon novel, it’s sometimes hard to follow the central narrative – your attention is always running off in seven directions, chasing some glimmer of questionable magic that flickers across the page and flits out of view.

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DELUSIONAL, then, while theoretically a book of ancillary material, the bits & bobs of a career’s worth of restlessly inventive cartooning, seems to me to be the genuine article, the thing itself – what we talk about when we talk about Farel Dalrymple. It’s his back streets and back pages – his messy, teeming imagination, given outlet over time in sketches and illustrations and strips. The margins, the gutters between the panels – that’s where Farel really lives. And while we can’t really go there with him, we can chart his progress and receive his reports. We can eagerly await his postcards from the edge, which sometimes arrive in art books like this.

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As anyone who follows this site is probably aware, whatever minor success Locust Moon has had is largely due to Farel, who has been a friend and collaborator since day one. From his gorgeous ONCE UPON A TIME MACHINE cover to his sketchbook pages in QUARTER MOON to his back cover blurb in Rob Woods’ 36 LESSONS IN SELF DESTRUCTION, he has been involved in some capacity in every single book we have ever produced. He is a blood brother and feels like as much a part of Locust Moon as my own partners.

When I think of Farel, I always think of the brutally hot Philadelphia summer of 2011, and the first book ever published by Locust Moon. Farel was visiting from Portland, and we (Farel, Chris Stevens, Rob Woods, Jimmy Comey and myself) spent two weeks locked in a huddle in our failing comic shop with its broken AC, blissfully undisturbed by our as-yet-nonexistent customer base, working til all hours of the night on what we creatively entitled THE LOCUST MOON COMIC, a purposeless but joyful tribute to the imaginations of two little girls.

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To be camped out with these brilliant, passionate people breaking down stories, thumbnailing pages, watching a 22 page comic come together before our very eyes – it was not my first experience making comics, but it was the first time I realized that the only way to do it properly was to throw yourself at it, body and soul. It was my first great high – that incandescent thing that addicts always talk about – and I’ve been chasing it ever since.

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Ever since those nights watching Farel blearily sling watercolors on the couch until 6am, I have been constantly inspired by the full investment with which he approaches his work – giving himself to it completely, refusing to compromise on his bizarre, brilliant vision, sometimes to the detriment of his career, but always to the benefit of his readers and friends. He’s never tried to bring his enormous skills to the marketplace – he’s just tried to find ways to get paid for his inscrutable impulses. The mountain will come to Mohammed. And he’s found an audience that will follow him, marching to the off-beat rhythms of his weird old drum, down alleyways and obscure channels, hoping to trace every wire to its mysterious but self-sustaining power source, searching to see where it all leads.

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DELUSIONAL is a guided tour of this strange & extraordinary imaginative machinery, and we are privileged to watch it work and worry over more than a decade, knotting and unknotting, stringing and contorting itself along ideas and tensions that are never resolved, but return in new forms, speaking with new voices, adapting, vanishing and reappearing down those outlets and burrows that connect page after page. It sometimes reads as compulsion, not intention: there’s an imbalance – too much is going on in this brain and spirit, and it needs release. Farel’s characters aren’t sock puppets that he uses to tell stories, they’re not slotted into plot points – they’re organic, evolving creatures, and sometimes they need to be taken out for some light and air.

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And that, maybe, is the delusion of the title – Farel thinks these people are real. Orson & Smith, Barch & Belf, Almendra Clementine, the Regular – Hollis the pudgy sad-sack superhero, Percival the bespectacled goldfish, Emily the cool-tempered rocker – the space-suited kids with detachable hands, the robotic mice and virtual reality cats, the dorks in helmets, the barbarians with broadaxes, the astronauts in trouble – the creeping Shadowsmen that seem to slither their way into story after story – these and so many others keep returning, swimming into view, weaving in and out of the pages of this book freely, without the strictures of master narrative to pin them in place, changing forms, swapping personalities, appearing in various versions. There is no playing-pretend in these comics about flying fish and talking rats – there is just giving voice to these singular characters and their urgent, muddled messages.

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The sensitivity of this exploration and cartography, the absolute obedience to the internal voices and their various ways of expressing themselves, the willingness to follow rather than lead – that’s the true negative capability required of great artists. Above all, Farel listens, watches, thinks – lets the wind blow through him.

And I’ll be damned if this snazzy little casebound hardcover – appealingly designed by Chris Pitzer with subtly shifting colored paper and a vibrant sky-blue cover – this collection of by-definition non-essential material might not be the best place yet to see Farel’s remarkable imagination at work, absorbing everything, observing itself, processing the world into strange, moving comics and drawings.

Or, as Farel more simply puts it in his detailed, conversational index, “Most of the stuff in this book is stuff that came up out of my own brain.”

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-Josh O’Neill

good this week

the mercenary sea #1 : this throwback adventure book is all high seas and searches for lost islands. toss in a nod to king kong and some animation cel style art that makes great use of blacks and i’m on-board for the next issue.

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she-hulk #1 : this book surprised me. it has a kinda HAWKEYE feel, and that’s a good thing. if they can keep it up we’ve got a good book here.

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the fuse #1 : a cop show set in space, this book sets up its two main characters in a way that makes the veteran/rookie pairing that’s a staple of this kind of thing feel fresh. let’s see where it goes.

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prophet volume #3 : brandon graham and company continue their trippy journey through the prophetverse, and this volume is all decked out in a brand new cover from farel dalrymple.

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invisibles deluxe edition volume #1 : one of the all time great series gets the hardcover treatment. grant morrison’s wildly imaginative counterculture spy saga drips with blood, intelligence, and heart. highly recommended.

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spongebob comics #29 : sandy the squirrel takes center stage. spongebob and squirrels. yee haw!

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–chris stevens

The LOCUST MOON TOP 40: January 2014

40. AURORA WEST

Yeah, there’s a bit of a wait. We’ll be standing in line over here.
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39. DEADLY CLASS

Between BLACK SCIENCE and DEADLY CLASS, Rick Remember is on a roll, launching wild new mythologies at what looks like the speed of thought. His tantalizing story is perfectly matched by Wes Craig’s stellar art, and we can’t wait to see where this one takes us.
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38. THE LIFE AND TIMES OF AN ELDERLY SUPERHERO

These richly detailed oil paintings detailing the adventures of a hero who we have dubbed GRANDPAMAN are surreally funny and a little bit heartbreaking.
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37. SUPERZELDA

With the manic, propulsive energy of a Gatsbian lawn party, this beautiful two-color bio details the graphic life of a fascinating woman whose story too often gets folded into her husband’s.
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36. THE SAVIORS

James Robinson’s low-key sci-fi-stoner shaggy dog story is presented in J. Bone’s enviably crisp, energetic black & white.
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